Archive for category Roleplaying Games

The problem with Use Magic Device in Pathfinder

aka Another Reason for a Unified Magic System

I’ve never liked the Arcane/Divine divide in magic in what is now Pathfinder. It worked OK in first first and second edition D&D because there were really only two spell-casting classes, but as third edition D&D attempted to take the classes and make them into certain metrics such as Base Attack Bonus and Reflex Save bonus that are additive, the divide became increasingly wonky. For one, now that we had a skill system that was the same across classes, you had skills for sneaking around. If you multiclassed between different classes, your ability to sneak was related to how many skill points you continued to put into your stealth skills. Thus skills of the traditional Thief class from prior editions of D&D were now nicely delineated and could be treated as discrete parts of a greater whole.

The skill system attempted to do that with magic by giving one Spellcraft skill that related to your ability to determine magic regardless of it’s source, but in so doing they created a wonky element to their magic system because the skill itself was not, in any way, related to the actual working of magic. One could be a completely proficient high level wizard or cleric and not have a single rank in Spellcraft. So it was really just a knowledge skill, but why have one knowledge skill that represents two very different forms of magic when you have other knowledge skills that represent the different between knowledge of local events and knowledge of which crest belongs to the local noble? Read the rest of this entry »

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Having Fun With the Sinking of the Lusitania


As I’ve mentioned in previous blogs, there are a number of conspiracy theories regarding the formation of the Federal Reserve. Edward Griffin’s book “The Creature from Jekyll Island” contains most of the more colorful ones. My personal favorite out of that book is that then Secretary of the Navy Winston Churchill arranged for the sinking of the Lusitania by ordering it to sail through an area where a U-boat was known to be operating without naval escort.

The idea that political figures have knowingly allowed civilians to be targeted in order to incite war is not new. Many people believe that FDR allowed the Japanese to sneak attack Pearl Harbor in order to bring the United States into the Second World War. More recently, many suspected George Bush of allowing the terrorists to destroy the world trade center on 9/11 in order to bring on wartime conditions to launch a campaign for war in the Middle East. It seems that whenever events seem to play a contributing factor towards moving the United States to war that people suspect that there was a conspiracy behind these events.

In the case of the Lusitania, it’s impossible to rule out that Winston Churchill wanted the Lusitania to be sunk, be it seems highly unlikely. As another blogger points out the British warships were not equipped for submarine warfare and really presented more of a target than a deterrent. So the lack of assignment of a warship to escort the Lusitania is not the smoking gun that it might seem to be. Furthermore, numerous warning were sent to the Lusitania telling it to be on the lookout for German U-boats, but the most interesting detail in this drama was that the Lusitania received a message ordering it to alter course and sail for Queensland in order to avoid a potential U-boat attack.

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A More Unified Magic System for Arcana Unearthed

My favorite thing about Monte Cook’s Arcana Unearthed rules, is the magic system. It’s a magic system that makes a lot of sense and is a huge improvement over the traditional D&D 3.x magic system with it’s separation of Arcane versus Divine magic, separate spell lists, etc. In the Arcana Unearthed system, magic is magic. There is not a separation between arcane and divine magic. It’s all magic and it comes from the same well.

Instead Arcana Unearthed has a the traditional D&D Spell Levels, with each spell assigned to a Spell Level. What Monte Cook does to give more advanced magic classes a more advanced “spell list” is instead to have spells sorted into simple spells, complex spells, and exotic spells. A Mage Blade (which is as close as Arcana Unearthed gets to a cleric) has access to all simple first level spells, whereas a Magister (Arcana Unearthed’s version of a Wizard or Sorcerer) has access to all simple and complex spells of the same level.

For multiclassing, you simply add all the spells that you can cast at a given spell level and gain access to all spells of that spell level that any of your classes would give you. Thus, if a Mage Blade took one level of Magister, he’d have access to all complex spells of first level, even for his Mage Blade “slots.” I love this concept, but I feel it doesn’t go far enough. You see, the martial classes add to each other rather nicely. If you had a level 20 character who had taken five levels of each of Fighter, Barbarian, Ranger and Rogue, you’d still end up with a pretty decent 20th level fighter. Granted, he may not be the best optimized “build” for a 20th level martial character, but he’s still be able to bring the pain in a combat. Read the rest of this entry »

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